DOCTOR WHO

During my tenure at REALTIME, I helped with the pre vis and final renders for the DOCTOR WHO 60th Anniversary Special. This was a fun and interesting project as it allowed me to learn more about how Virtual Production is done within Unreal Engine and how the capabilities of a real time engine can produce production level scenes. We worked closely with MoSys and leveraged their toolset to make sure all of the camera tracks lined up from the shoot to inside the engine, I helped ensure visual fidelity was consistent whilst working closely with our VFX supervisor. I used my knowledge of shaders and blueprints to make some cool modular components for the spaceship interior. Below you can watch a cool BTS and for some of the BP stuff, check out my showreel on the home page.