Grounded

This was my first introduction to creating cinematics inside Unreal Engine, I had previous knowledge of sequencer and how it worked but this project gave me more insight to what can be achieved with the right team. I was mainly in charge of enhancing the VFX for cutscenes wince they needed a bit more life and energy, I came away from this previous with a great insight on how to create great cinematics and and how bring elements such as VFX into it