Destruction AllStars
This was my first project in the games industry, not only that, it was also PS5 exclusive launch title so no pressure right. I was brought on as a Junior TA to help the VFX team prototype and enhance various effects for the cars and characters. This was also during a big shift in Unreal where projects were moving away from Cascade and transitioning to Niagara so role was also to take all the effects made in Cascade and recreate them in Niagara whilst utilizing the new features to see where we could push the effects to their full potential. Overall this was a very fun project and I got to understand a lot about Niagara/Shaders and blueprints.